iRunTrains
is an evolving product. Listed
below is a brief feature history of our iRunTrains pre-releases, as
well as some
planned features. Are there
any other features you would like to see? If so, please contact us
to share
your ideas and help guide
development. Thank you.
New Features in iRunTrains
v0.6 Prerelease (Released
April-10-2011):
- 3D
Sound!
Speed-dependent
positional
"choo-choo" and car sounds from
each train.
- Train
whistle,
bell, helicopter, and other sound effects.
- Zoom
most
views in/out like a telephoto lens.
- Ride
the
front/sides of the engine or the sides/back of the caboose.
- A
seventh bundled layout called "Roundabout".
- One-key
spin
of your viewing angle by 180 degrees. Great for seeing
what's behind you.
- Toggle
focus
between engine and caboose. Great
for following a train in/out of sidings.
- Improved
SLIF
import
of
new terrain options introduced in RailModeller v4.0.2.
- Detailed
engine
wheels
with
moving side/coupling rods.
- Better
looking
terrain.
Five
ground textures, each in one of five colors.
- Internal
optimizations
to
improve
frame-rate performance
- Much more realistic textured rolling stock.
- New sixth viewing mode: "Caboose Rider View".
- Full control of all views with either the mouse or
keyboard.
- Train crash and derailment detection. No more "ghost
trains".
- New display preference to control darkness of terrain
slopes.
- New keyboard preference to reverse arrow and zoom keys.
- More internal optimizations to improve performance.
- Bug Fixes:
- Fixed display frame glitch when using keyboard commands
on some Macs.
- Fixed lines of interference that could appear in the sky
on some Macs.
- More realistic textured scenery in one of five colors that
you select.
- New textured horizon with blue-sky and moving clouds.
- A sixth beautiful layout called "Triple-Decker".
- Elevated turnout numbers offer improved readability.
- Many internal optimizations to improve performance.
New Features in iRunTrains
v0.3 Prerelease (Released
July-10-2010):
- More realistic looking track with ballast.
- Three additional viewing modes
- Motion Match View - Your viewpoint matches the motion of
current train.
- Rail Fan View - Stationary view that simulates what a
"railfanner" experiences.
- Engine Rider View - View from onboard the engine, like
riding a 1/4 scale model.
- Both keyboard and mouse control of most views.
- A fifth fun layout called "The Hill Climb".
- A virtual electronic billboard that you can customize with
your
own photos or graphics.
- A new menu layout and the ability to set menu text color
for
improved readability.
New Features in iRunTrains
v0.2 Prerelease (Released March-28-2010):
- A fourth fun layout called "Mountain Loop".
- New keyboard commands give improved ease-of-use and
international compatibility.
- Support for all
Macs (not just Intel Macs)
running Mac OS 10.5 "Leopard" or newer.
- Bug Fix: Fixes a display clipping problem seen on
some Macs (see
Release Notes for details).
Initial Features in iRunTrains
v0.1 "Concept Demo" (Released
March-14-2010):
- Full 3D model railroad simulation using OpenGL.
- Also a 2D simulation if viewed from above.
- Simple keyboard controls that can be learned in minutes.
- Three fun track plans to choose from.
- Control three trains (speed and direction) at the same
time.
- Smooth train acceleration that simulates momentum.
- Full control of all turnouts.
- Table View: shows a stationary view of all or part of your
layout.
- Train View: follows the selected train automatically, as
from a helicopter.
- Four terrain colors to simulate grass, dirt, sand, and
snow.
- Artificial horizon option simulates outdoor operation.
- Pause feature, stops the simulation when needed.
Future Planned Features:
- A larger variety of train cars and engines.
- More realistic scenery with buildings and trees.
- Library of engines and cars to choose from.
- The building and selection of completed trains.
- Additional track plans.
- Uncoupling and auto-bump-coupling of individual cars.
- Operate up to 10 trains, up to 100 cars each.
- The ability to import any RailModeller
"SLIF" file into iRunTrains.
- What else? Please let us know.